Showing posts with label unity 5. Show all posts
Showing posts with label unity 5. Show all posts

Wednesday, February 22, 2017

Blow Up Blocks - Level 4 completed.

I have begun a new game. I am well into it actually at this stage. Lots of nice colors and good level design. That thing I just said, that would be my dream review if someone were to ever review the game. I hope that they would say "The colors look amazing. The world is well realised. The game play is gripping and the level design is awesome!". Yes I would go to sleep that night with the thought in my head that I have made a great game. 


You see, for all my blabbing up top there, that is really what I am trying to do. I am actually trying to make a game that will be brilliant. I want you to play the game and go, "that game was worth every cent that I paid for it! I must tell one of my friends to buy it."

Whether or not you will do that is really not too much of an issue right now, right now I just want to design 30 levels of a game that you will have played in a few hours. I have completed level 4 just last night. I got my Sophie to test the game this evening and she said that she liked Level 4 alright but I do not think that she liked it as much as the other levels. The initial 3 levels are more fun, fun, fun based. Level 5 will be fun for the player as a reward for completing level 4. Anyway... I would say remember the name of the game but that might be counter intuitive as I am still coming up with the name that suits the game the best at this point.

Lets say that for now, the code name is BlowUpBlocks. The final name of the game might of course be BlowUpBlocks, we will see. I'm off to begin work on some particle explosions :)

Sunday, January 10, 2016

Game almost finished!

Wow, it has taken a long time, but at last I am nearly finished with a computer game that I was writing. It is such an easy game to play, and to tell the truth it is not all that good at all. In the game you are a spaceship flying around collecting coins. The number of coins that you leave behind are doubled and taken from your time. When you reach the final time, boom the game finishes. It is definitely not much to look at or play but behind the scene all the ingredients are there for a proper game.

Development screen


So I know what I have and I am happy enough with it.

Thursday, October 29, 2015

Feeling that I felt better.

It is nearly 5 am and I have spent literally hours working on Unity. I am revisiting an older game I made that was fully working bar some bells and whistles. Well I am revisiting the idea but building a while new game. There were alot of things that I did not like about the other game I made. The graphics sucked. Sound sucked. Movement sucked. Amount of game play sucked. But you know what did not suck? It was a working game. It worked! You could fly around the level. Collect coins. Have a timer that timed your lap. Then I speed working on it for some reason, I have no idea. Me stopping working on it, THAT sucked. Then the version of unity that I was making the game on got updated and my game got kinda busted up. So I loaded a new version of unity and I have begun a new game from the ground up.

Uhhhh. That also sucks.

Or at least at almost 5 am as I said. Now I have begun working on a new game. I can make a block move around the place which is 101 really. I got Wyck with loads of things I feel I should know at this point. Uhhhh.

Everything might seem better tomorrow. 

Thursday, June 4, 2015

Making A Game! - Part 2

So today I went over to a friends house and we looked at some Unity 5 stuff. I have made a main menu screen that is going to go with the main game that another person has made. More on that later on in the weeks to follow. I am looking forward to this other person to finish the bit he is working on so that I can finally just something on the Google Play Store at last. It will cost $25... around €20 I think.

So on my own game, the teddy bear game I think that I have a clearer picture of what I want to do. It is becoming clearer in my mind what has to happen. I must do some drawings and post them up here so we can see if my vision right now matches the finished version.

In Unity 5 there are sample bits of code available in the form of Sample Projects. One of them is a side scroller. I will have a look carefully at the code and simply copy as much as I possibly can. My aim here is not to reinvent the wheel at all, or to come up with beautiful code at all. No, my aim is to make a game, get it out there. If things go as planned with my friend that I am working with, I should have that game up on the Google Play store in around 2 weeks.

That would be progress.

Tuesday, June 2, 2015

Making A Game! - Part 1

I am going to make a game in Unity, a simple game. Really simple! I have to have something done and finished. I will make this game on the PC only, I am not worried about phone or pads or Linux or anything. I will get it finished on my PC.

AND I will set a time limit. Lets say... 2 weeks? That is reasonable. Two weeks. So today is the 2 June 2015. I have to have it finished on 16 June.

How many parts will be in this? I do not know but I do know what I want to from the game and they are as follows:

  1. Game must have at least 3 levels. Why? Well it will give me practice moving from one level to the other and there is a whole progression etc etc for the player. 
  2. Game must have pretty graphics... but all graphics that I have made myself. Why? This will give me practice in using blender. 
  3. Game must have sound... like various well placed sounds and a sound track. I am not doing this myself, why? Because working with sound is a whole other thing. For this thing I have a person who is going to help me, even if he does know it! (ahem brother in law Mark Smith). I will also use the plethora of websites out there that offer free sound mp3's. 
  4. Game must have some kind of story, you have to care about what is happening in the game! I am not even going to ask why in this one. It is obvious. 
So the question is now, what kinda game will I make? A vertical side scrolled? A top down game? A first person shooter? A car racing game? If I do not pick out the type of game I want to make literally nothing will happen. I like the whole side scroller idea. Wouldn't it be cute if I had a teddy bear trying to get home! Fantastic! It is cute, touching (who hasn't loved and lost a teddy bear) and there is definitely a story there. 

Okay, side scrolling teddy bear adventure it is then... 

The Reality Of The News

There have been a few times where I have clicked on a news article only to realise that I have been hit with a paywall. I don't mean thi...